Arcania where is liuven




















Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: hijokaiden. Well at Gamestop you can get a rubber ducky, a water gun, or a pirate sleeve Wii bundle.

User Info: gorilla You get the lockpick from Diego? Gorn lets you into the building where the chest is. Pick the lock on the chest upstairs, if i remember right thats where the key should be.

Then use it to unlock her hideout on the outskirts bordering the water. Also, im guessing you did already but Diego sends you to one of the guards to talk to, after he tells you that the guard might be helping the rebels. After you speak to the guard and let him live head to Gorn. I think thats how i did it. User Info: PhilR1.

Forgot your username or password? User Info: wilydodger wilydodger 11 years ago 1 Hey all. I'm having trouble finding Liuven in the quest to help Diego. I kinda figured out that she is in the locked house on the west side of the city with the boarded up windows. Only trouble is that the door is locked and the lockpicks Diego gave me only work on chests.

Guess it is a little early for people to have played this though, but any help would be appreciated. I can beat up the guard for the quest, but I would rather find Liuven. Thanks in advance.

User Info: reaver reaver 11 years ago 2 speak to the bowyer and carpenter. User Info: Iscarion86 Iscarion86 11 years ago 3 Also you need to speak to Gorn first the man who sends you to the prison in the first place, wields a battleaxe.

User Info: wilydodger wilydodger Topic Creator 11 years ago 4 Thanks! Side Quest. Is there more than one Holy Essence in the game? You can also find Irrigh once again and give him his amulet. Description: You can complete this quest after you will deal with the main task connected with freeing lord Gawaan. The whole thing is divided in two part: first of all I advise you to eliminate two groups that are wandering near the caves.

Group that is under the command of Harg is patrolling the area north of the watch tower 1 M5, 7. Orcs with Ur-Shula will be located south 2 M5, 8. In both cases, leave the strongest enemies for the end. The second part is about freeing some knights. Exit the cave and use the path leading north M5, 9 , then turn north-east 1. When you will be there 2 you will see that prisoners are guarded by some orcs M5, Attack them 1 but watch out for Zargash. Try to eliminate him only when the other enemies will be dead.

After the battle speak with one guard Aric. You can return to the castle and speak with lord Gawaan M4, Look for him in the room located upstairs 2 and ask him for a permission to enter the castle archives. He will agree and you will receive a special key. Description: Go downstairs and look for the archives M4, 16 1. Use the key and get close to the end of the room. Take the ancient map of Argaania 2 and return to lord Gawaan M4, Another quest will become active for you now.

Description: Exit the castle and go to the south Silverlake. When you will be there M6, 1 go south M6, 2 and watch out for some goblins 1. Eliminate all enemies and continue your journey until you will see a big rumble that is blocking your way 2 M6, 3. Get close to it and press the action button 1. As a matter of fact, you will use the Gawaan's scroll for clearing the path. The bad thing is that you will be attacked by the stone golem 2.

You can run away or just stand up and fight. You must be very careful here - avoid his strong attacks 1.

After the fight go south 2 M6, 4. Soon you will be at the marshes M7A, 1. You will be stopped by Leboras here 1 who will give you one side quest. Now use the nearest entrance to get into the tree 2 M7B, 2. When you will be in a huge hall speak with Gilana 1 M7B, 3. You will be sent to Vultus, who is very annoying for your speaker.

Choose the nearest tunnel with two warning signs 2 M7B, 4. After a short trip, you will find yourself in the place where the Vultus resides 1. Speak with him 2 and he will tell you that he won't be doing any experiments now. Moreover he will help you to see High Master Merdarion. You can cooperate with him or with Gilana both ways are described later in this guide. Description: This is a very simple quest. After speaking with Vultus you have to get back upstairs and speak with Gilana 1 M7B, 3.

Tell her that Vultus won't be doing any more experiments 2. As a matter of fact, Gilana will help you to see High Master Merdarion. Description: In order to progress, you need to speak with High Master Merdarion. Below, you can read about these two options:.

After the last quest speak with Zyra M7A, 9 and choose the "Rain. Cold, dump and dark. Now, you will have to defeat her in a quick fight 2. Dodge her attacks and you're your close combat weapon to defeat her.

After the fight get close to the elements shrine 1. Interact with the object and send rain on the Marshes 2. Now, you can start doing next main quest - Beliar's Curse. After the last quest speak with Zyra M7A, 9 and choose the "Sun. Scorching, arid and bright. Now, you can start doing next main quest - Innos' Blessing.

Description: During the conversation with Gilana M7B, 3 offer to help her with her problems 1. You will be sent to search a collar. You will have to leave Toshoo by choosing a road leading west 2 M7A, 3. Beware, because you will have to fight with some lizards 1. These creatures can attack you from a distance - they are splitting with acid. Your aim is to get to two roads leading to caves. Choose the one that will take you to the northern cave 2 M7A, 4. Here, you will have to fight with lizards once again 1.

It will be very easy to win all battles but remember to attacks only one enemy at once. At the beginning you will have to go north. Ignore the road leading south-east. Go north-west 2. Few moments later, you will have to turn south. Kill another few groups of lizards - your task is to get to the place where the Runaway Snapper resides 2.

Dodge as many attacks as you can. After the fight take the magic collar. Now go east and jump down to the lowest level 1 to leave these caves. Return to Gilana M7B, 3 and give her this collar 2. Now you will be asked to use elements shrine to summon rain. Description: During your conversation with Vultus M7B, 4 offer him your help and you will be asked to resolve his problem 1. You will be asked to receive his hat.

Now you have to leave Toshoo by choosing the path leading south 2 M7A, 5. Watch out when you will find yourself in the place with many bridges M7A, 6. You will be attacked by some bloodflies and wasps 1. The most difficult to defeat are wasps - dodge their attacks and try to avoid their stinger.

After dealing with all monsters - choose the path leading south 2 M7A, 7. After a short trip you should be near the south cave 1 M7A, 8.

Prepare a good weapon, because you will be immediately attacked by orcs , lurkers and lizards 2. Dodge their attacks and use your strongest hits. If you will be severely wounded, go outside - they shouldn't stay underground. After dealing with all enemies go south 1. In the next room, you will find another enemies: some orcs and snappers 2 - avoid their attacks if it is possible! To find the hat you need to choose the tunnel leading north-east 1. You will have to defeat last group of orcs 2.

Note, that you can surprise your enemies here. Kill caster first. The hat is located on the ground 1. You can exit now and return to Vultus M7B, 4 to give him his item 2. You will be asked to use the elements shrine to bring some sunny weather.

Hints: This q can be activated in two ways. You can complete a main quest in Toshoo or just speak with Zyra. If you want to activate this task by speaking with Zyra then you can find her in many places:. Description: First of all, you need to go to the old ruins. Leave the Toshoo by choosing the path leading south 1 M7A, 5. You will be attacked by some bloodflies and wasps 2. Go south M7A, 10 to the hill where the ruins are located 1.

In this area, you will be attacked by many snappers 2. Try to avoid their attacks and remember to focus only on one target at once. After you will get close to the ruins, you will meet Zyra 1 M7A, 9 or not read hints. No matter what, find a huge hole 2 M7A, 11 and jump there M7C, 1. Don't worry, you will be able to return to the surface later. Not it is time to explore the crypt. Go south and get to the lower level 1. In the first bigger room, you will be attacked by some temple guardians 2.

Remember to kill archers first, then eliminate all warriors. Now go north-west 1 M7C, 2. When you will be attacked by skeletons try to stay in one point. In other way, you will pull another enemies. In next chamber, you will have to fight with undead priest 2. They are very weak, but kill them fast because of their strong spells.

Soon, you will have to turn south and you will be attacked by a stone golem 1 M7C, 3. Like before, try to save the distance and attack him with your fast spells.

In the next rooms, you will have to deal with another skeletons 2. You have to be prepared, because of some priests. Go south and eliminate another skeletons 1. You do not have to hurry, try to stay as healthy as it is possible and soon turn south-west 2.

When you will be in the room located in the south M7C, 4 look for some treasure chests. Now go north-east and prepare for the first boss M7C, 5 because in the next chamber you will have to fight with Hakaar, the right hand of Iar-Bael 1. Leave him for the end and try to stay in the narrow corridor you have more enemies in the next room 2.

Choose the passage leading east and kill another enemies. Soon you will have to jump down to the lower level M7C, 6 1. After the battle look for some chests. Ignore the west gate - you cannot open it now. Go east 1 M7C, 7. You will get close to the chamber with two stone golems M7C, 8. It is good to kill one of them from the distance 2. In other way, you will have to fight with two golems at once. Kill all monsters. You can choose two path to get to your destination M7C, 9 - you can go north-west 1 or north-east 2.

If you have decided to go west then you will have to fight with some priests and new stone golem 1. But if you have decided to go east then you will have to fight only with some skeletons 2.

You have to reach a big oval room 1 M7C, 10 , where you will have to eliminate many skeletons. Moreover, you will have to deal with Okoor, the left hand of Iar-Bael 2.

Note that this boss is an archer - attack him with your close combat weapon. Now go north 1. You will have to kill last group of enemies here warriors and priests. After the battle examine the chest located in the north 2 M7C, 11 and you will find an ancient key. Now you can return to the chamber with closed gate 1 M7C, Open the passage and go west. In the next room get close to the altar and take all statue parts 2 M7C, Now go north-west until you will be able to jump down 1 M7C, Return to the entrance M7C, 1.

Now you have to search another stone blocks 2 and as a matter of fact, soon you will be able to exit. Speak with Zyra. Quest giver: automatically after using the elements shrine [ Marshlands - Old Ruins ].

Description: This quest can be activated only when you will side with Gilana M7A, 9. You will have to get back to Tooshoo and use the teleport 1. Speak with Gilana 2 M7B, 3. You will be able to meet with Merdarion now. More over you will be able to choose one reward rewards.

Description: This quest can be activated only when you will side with Vultus M7A, 9. You must return to Tooshoo by using a teleport located near the ruins 1. Speak with Vultus 2 M7B, 4. You will be informed that he has cast a spell on Giliana and that he have a control over her. You may return to Gilana 1 M7B, 3. During the conversation ask her for a permission to join 2. After the quest, you will be able to choose one, valuable reward. Description: This quest will be activated automatically after doing the job for Gilana or Vultus.

Wear the new armor and go upstairs 1 M7B, 5. The go to the tunnel located in front of you 2. Now you will have to get through some mages quarters 1. You shouldn't have problems here - go to the library M7B, 6 where you will have to speak with Calamusem 2.

After a while, he will let you to the next part of Tooshoo. Go straight ahead and use the stairs leading to the highest level 1. Then go to the next tunnel 2.

At the end, you will find yourself on the top of the tree. You can speak with some mages here: Milten and Ningal. Ask him about the mages 2 and you will learn that only Icarius have been in the Silverlake castle. Description: Return to the library and speak with Calamus 1 M7B, 6. Ask him about Icarius. Calamus will give you a key to the Icarius hut. Go to the upper level and use left stairs 2.

Now you will be close to the mages huts located on the highest level 1. Go to the hut with nobody outside 2 M7B, 8 and use the key to open the door. Inside, you will find a dead Icarius 1 so examine his body. Go to the nearest chest and take many valuable items. Return to Calamus who is standing near the hut 2 and you will know that Lester was in the Silverlake castle with Icarius.

Description: You can now leave Tooshoo by choosing the path leading south-east 1 M7A, You will be attacked by some lurkers and snakes so be very careful. You will find a farm too 2 M7A, 13 but leave it. At the end, you will get to Lester's hut 1 M7A, You will meet Milten inside - he is looking for him too.

Milten will ask you to find Lester by casting one spell. Exit the cave and go south-east 2 M7A, You have to look for a swampweed 1 because it will help you to get to the proper place.

You have to reach to the mountain path. It leads north 2 M7A, Soon the road will turn south 1 M7A, You do not have to worry here - nobody will attack you. Ignore the gate and go south. The road will turn east and you will have to enter to the next cave 2 M7A, Inside the cave you will meet some enemies - orcs 1. Dodge their attacks and remember to kill shamans first. Later, you will meet some snappers 2. Ignore the tunnel leading north-west go there only if you want to take all treasures.

Go north 1 and eliminate other orcs. Soon, you will have to fight with the boss - Chief Var'Mok 2. Eliminate all snappers first and then take care of him. Dodge his hits and use your fastest attacks. Now you will have to go east. Be very careful in the chamber with altar 1 because you will be attacked by some shamans. Then turn south 2. Enemies are more infrequent here but stay tunned. You main target is the Grand Shaman Ur'Trush 1. It is good to attack him from the distance.

First of all kill all adds. After the battle go south 2. Soon, you will get to the room where Xesha resides 1. You do not have to fight with her because orcs will come when you will kill her 2. Go to the previous cave. After the battle look for the Lester 1 and free him. During the conversation mention about Diego and you will learn that monks from the temple knows the way to the monastery. After the talk, interact with the statue 2.

Description: Go to the tunnel and couple of seconds later you will find yourself outside 1 M8, 1. Use the lever located near the gate 2 and as a matter of fact the passage to Marshlands will be open. Find a chest located somewhere here. Go east by using the bridge 1 M8, 2. Few moments later, you will be attacked by another stone golem 2 M8, 3.

It is good to prepare some good tactic for those, because you will have to deal with more of them later. After a short trip, you will meet some obsidian skeletons. As always, kill the priest first 1. Then use the path that leads to the monastery 2 M8, 4. It won't take you much time to get to the place 1 but beware not to fall accidentally.

At the beginning, you will be welcomed by Ruhndal 2 M8, 5. You will learn that you have to complete two trials before you will be able to speak with other clerics. Description: You have to kill two holy guards. They are wandering in the monastery 1 M8, 6. Attack the first golem and try to avoid the rocks thrown by the second enemy 2. After some time, the second golem will get close to you 1 but stay focused on the first target. Remember to dodge his strong attacks and use ranged weapon and some spells.

After the fight go to Ruhndal M8, 7 2. Description: After the fight drink some defensive potions and speak with Ruhndal M8, 7. Choose any dialogue option and you will have to fight with him 1. Ruhndal is a very strong mage 2. Try to stay close to him and do not allow him to be hit by any of his slowing spells. After the battle, you will be able to speak with abbots. Description: You can go to the building 1 M8, 8. Inside, you will have to speak with Hendor and Galamod 2 and after the talk, you will see a cut scene.

You will learn that one more person is looking for the temple and that the temple is located in the jungle. Description: Leave the monastery M8, 1 and return to the crossroads where you were fighting with skeletons. Choose the path leading north 1 M8, 2 , to the Black Gorges.

After a while, you will get to the open gate 2 M8, 3 and as a matter of fact you will step to the new area M9, 1. Do not forget about speaking with Bartur M9, 2 so you will be able to activate one side quest. In Black Gorges, you have to beware of fire lizards 1 and obsidians golems 2. Dodge their attacks and try to attacks them from the distance. Moreover, you will have to fight with obsidian skeletons 1 but they are very easy.

You have to go north M9, 3 but you can check some other roads if you want to. After a while, you will get to the crossroads 2 M9, 4. If you will choose the western path then you will be able to complete the quest for Bartur and you will have to fight with obsidian skeletons 1. But if you will choose another road then you will meet some fire lizards and obsidian golems 2. No matter what, you have to go north, so you will be able to reach the jungle 1 M9, 5 M10, 1.

Here, you will have to fight with another fire lizards 2. This area is very simple and linear, you won't get lost. Further in the jungle you will have to fight with some wild scavengers and ancient scavengers 1. Remember to dodge their special attacks. Soon, you will have to run under the stone bridge 2 M10, 2.

You will see Ludd here. You can ignore him, but if you want to - catch him, so you will be able to speak with him. After you will pass the bridge, go north and eliminate all scavengers 1. You have to get to the ruins M10, 3. It is good to activate a portal here 2. Go further and you will be attacked by a mad Bron 1. This will be a very easy fight, so get close to the ruins and a path leading underground 2.

Downstairs, you will be attacked by some cave crawlers 1 but they are very easy. Open the gate 2 and attack enemies located there. Go south-east 1 and kill all monsters that you will meet on your way. Soon, you will have to turn north-west 2. Examine this area by moving clockwise. Search for some treasures here and kill every enemy. In the last chamber 1 you will be attacked by a shadowbeast 2. If you hadn't fight with Jaba before then this type of beast will be new for you.

Slow his moves with some spells and try to dodge his charge. After the fight, you can go to stairs 1. When you will be outside M10, 4 you should see that you are near the stone bridge. Cross it 2 and you will be able to go to the northern part of the jungle M10, 5. Go north-east M10, 6 and eliminate all scavengers 1. You will see some friendly mages near the cliff M10, 7 so speak with them to start a side quest.

Now go north 2 and explore the new area. You have to get to the main road leading north 1 but it will be guarded by some undeads M10, 8 connected with one side quest. First of all kill fire mages, then paladins. After the fight, go north M10, 9. Beware, because beside well knows enemies, you will meet a new wasp type 2. Dodge their strong attacks. If you are not sure that you are going good, look at warning signs 1.

Soon, you will have to eliminate few shadowbeasts so stay focused. Your task is to get into the temple located in the northern part of the jungle. The problem is that it is guarded by a huge troll 2 M10, I advise you to use some defensive elixirs and prepare some strongest spells. This will be the most difficult fight. Troll should be attacked from the distance 1 because he is not be able to do the charge.

If you want to fight with him in close combat, then use only a very quick attacks. Run away when you will see that he is going to use his strongest hit 2. This fight will be quite long. After troll will be dead, try to find a refugee camp M10, 11 and but few important things. When you will ready go to the temple 1. Cross the bridge and enter the building 2 M10, 12 M11A, 1.

Go straight ahead until you will meet a man named Dantero 1 M11A, 2. You won't be able to fight with him now. During your conversation 2 he will inform you that you need to work together. Now, you will have to decide: right or the left path. Both of them will offer you other traps but in both cases the distance is the same. When you will choose the left corridor then you will have to avoid fireballs.

As a matter of fact the quest The Path of Fire will be activated. The second option is acid and the quest The Path of Decay. Description: This quest will be activated if you will choose the proper way in the previous quest.

Jump down and open the left gate M11A, 1 1. You will be in a corridor with many fireballs 2. If you want to complete it in a easy way, then you can just use a proper rune to speed up your moves. But the better option is to do it slowly.

Just move very carefully and stay in places when you will be safe. Generally, the best option is to stay in the middle 1. After you will pass all traps, use the stairs and interact with the lever 2 M11A, 2. Jump down and open the right gate M11A, 1 1. You will find yourself in a corridor full of acid 2.

The most important thing is to jump on proper platforms. Start from the left one and take the healing potion 1. The jump on the lower platform located under the trap 2.

The next platform is in front of you 1. This will be a very difficult jump and you will loose some HP. Run as fast as it is possible and jump on the left platform 2. Now you will be able to enter the safe part of the corridor 1. Go upstairs and use the lever 2 M11A, 4. Description: Return to the main hall and go to the new bridge 1 M11A, 5.

When you will be close enough with Dantero a short cut-scene will start 2. Now you will have to fight with him. Your enemy will summon three obsidian golems. Description: At the beginning of this battle, move to the place where you had meet Dantero 1 for the first time. Attack him before three golems will come. Moreover, it is good to stay in the place where stones will be hitting the boss, not you 2.



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