Discussing the outcome of the suicide mission with the Illusive Man when preserving the Collector Base will have him praising Shepard for doing what was necessary for humanity, all while seated in front of a dark red star.
He mentions the technological leap will possibly be as great as when the Charon Relay was discovered before the events of Mass Effect , which propelled humanity into the interstellar age. Despite their compliance with Cerberus, Renegade Shepard still cautions the Illusive Man that the Reapers are still coming, and to not squander the opportunity the Collector Base gives him. The final result of Commander Shepard's decision regarding the Collector Base becomes clear near the end of Mass Effect 3.
Shepard infiltrates the Illusive Man's Chronos Station to retrieve the Prothean VI, Vendetta, which has knowledge of the Catalyst, the final piece required to complete the Crucible and end the war against the Reapers. During this mission to Chronos Station, as Shepard battles the now-indoctrinated ranks of Cerberus, what remains of the Human Reaper, Mass Effect 2 's final boss , can be seen. If Cerberus was granted possession of the intact Collector Base, much more of the monstrous machine will be intact.
These two outcomes directly translate into War Assets for combating the Reaper invasion. Once the mission aboard Chronos Station has been completed, the Alliance seizes all of the Cerberus assets on board and the player receives either the Reaper Heart or the Reaper Brain.
Destroying the Collector Base and later receiving the Reaper Heart nets points toward the player's Military Strength, a measure of the accumulated War Assets which, along with Mass Effect 's Galactic Readiness , determines how effectively the Citadel races can fight the Reapers.
After fighting their way deep into the base, Shepard and company locate the kidnapped Normandy crew, stored alongside thousands of other humans in pods. They discover that the Collectors are breaking down the human victims into an organic "paste," which is being piped off to another part of the base.
At the base's core, Shepard finds a Human-Reaper larva, constructed using thousands of abducted humans. The nascent Reaper is seemingly destroyed when Shepard shatters the feeding tubes that support it, causing it to fall into the depths of the base. Safe for the moment, Shepard opens a terminal to re-program the base's systems to overload.
As Shepard orders the team holding back the Collectors at the door to return to the Normandy, a message comes in from the Illusive Man. He asks Shepard to set the reactor to emit a radiation pulse instead of overloading it. This way, instead of the station being destroyed, the Collectors in the base would be killed and the technology left intact for Cerberus to use against the Reapers. Depending on Shepard's response, certain squadmates will react. Should the Paragon response be chosen then Garrus , Legion , Zaeed , Grunt , and Mordin will speak in favor of preserving the base, reminding Shepard that it's just data and that destroying it serves no purpose.
But that's not the only concern when it comes to this mission. As well as deciding how to utilize your squadmates throughout the mission, you'll be faced with making a rather large decision — whether to save or destroy the Collector base. We have a full guide here on what happens depending on the choice you pick, as well as the repercussions of your decision in Mass Effect 3.
After destroying the Human Reaper in the center of the base, Shepard prepares to overload the base's system to "blow it sky high". Sign up for free! What do you need help on?
Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. This topic contains spoilers - you can click, tap, or highlight to reveal them. Boards Mass Effect 3 What happens if you save the collector base? PS2 story. User Info: Chirotera. Not really. Lol choice Detroit Red Wings: 9, 12, 7, 10, 1, 19, 6 , 16 , 5.
User Info: DividerByZero. The color of ME2's ending, and two lines max in ME3. User Info: pfh Bioware took the lazy way out on most of the decisions from the first 2 games.
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